Log 1. Day 1.
As we stand on the Deck of the ship, The flow of the wind, we see the sun kiss the sea in the horizon as it slowly climbs it way unto the sky. Today is the day that we shall arrive at the great harbor city of Tamporial, home to the great Lord Picard.
Lok tells us how that the Lord Picard, Cousin to the great and esteemed Emperor, specifically asked the Highly decorated Knight Paladin Commander (Loks Master) whom decided that his apprentice the Mighty Lok-ag Katho-olavi would once more have the chance to prove his valor and his moniker, the Fearless.
As the letter indicates that the City Lord Picard is experiencing problems with dissidents, problems that are to great to handle with only his cityguard, and as such, he has petitioned his cousin, the great Emperor, to send the most able help that he has, to which we have received the honor of being chosen as.
A bit before midday the flow of the wind docks in the Harbor, while the ship is coming to a standstill Lok performs a great leap from the deck of the ship unto the mooring.
We get our Wagon placed in a stable, where we have met the most peculiar stable boy with the name of Jens. he seems to be afflicted with something that have crushed his leg, most likely as he was wrangled a horse, the large and brutal beasts that they are.
During our traversing of the city, and picking up some sorely needed supplies on the way to the Castle, Loks eagle eye catches a young boythief as he attempts to steal some bread, and he then delivers the thief unto the city guard so that justice may be dispensed by those whom have been entrusted with the responsibility of such petty matters.
As we meet the Lord Picard in all of his crowned baldness as he welcomes us to his city and thanks us as well as promising a reward for taking care of his problem with
A Meeting with the Guard captain shows us a wall of bounty posters, showing just how desperate that the situation is. One stands out as being especially dangerous, one by the name Hansol, as it turns out he is the leader of Dissident Bandits slowly strangling the economic lifeblood out of the city by Capturing merchant goods and even going so far as to capturing a fully armed War Galleon that they use to plunder and sink Merchant ships as well as patrol ships that try to track it, and despite having searched up and down the coast they have found nothing, and the bandits they have captured have proven to have a will of steel so pure that they have yet to give the guards any information and die before they surrender anything, the guard Captain even admits that some of them have been killed inside of their cells without his orders, so they must have infiltrated his guards.
We decided to gather some information in the one of the local Ale establishments where we find nothing but a dishonest innkeeper.
As we finish hashing out the details we start travelling out into the woods, taking only the bare necessities for taking care of this.
As we follow the large path suddenly 8 bandits attempts to ambush us and a mighty arcane spell slings through the air, taking out half of them in an instant, as 2 of the strikes Lok the the other two charges adria, as they reach her one of them hits her as she calls upon the arcane energies to shield her from the first, but the second one sneakily manages to sneak his sword around the arcane shield.
Afterwards those two also falls to the ground as i start to tie up the first four as Lok an Adria Heroically chases down the last two, and strategically chooses to let one flee so that might later track them down to their hide place.
As the two that attacked adria are executed we start to make the prisoners talk Lok Heroically persuades them to give us the information
And in between i ask them for advice on the best types of food around here that could be used for dinner.
Two of them remain loyal to their leader and are put to death for it, the last two are given 2 coppers each after they have told us all that they can about the hideout and how many people they are, they are quite amicable towards us and quickly tells us all that they know and about the defenses and even about the secret back entrance to the their main hideout, they even start to tell how that the organisation here is only a part of a larger one and how that it is so large that simply here they number more than a hundred man.
So after Lok decides that the Just thing to do is to let them go, after that they have forsworn ever to do crime or even be near criminals upon the punishment of death, and i have cleaned his and Adrias weapons as well as clothing from the blood of the bandits.
We then travel in the direction that they so helpfully pointed out we find a river, far to large to cross, so we follow it up stream, and as i stand in the shade of Lok i manage to see a turn in the river, a turn through which there runs a line of rocks.
But alas, we decide that there is no reason to risk it, since there must surely be a bridge further up, and a small hour later we find the brigde, as we pass the bridge we noticed the sparkling eyes of two monsters, as Lok and Adria Heroically Charge them down and slay them where they stand as they try to flee, Adria even goes so far as to Throw her sword as one of them, but as the coward it is, it dives beneath the water. But Lok feeds his shield to one of them and his sword to the other and they fall beneath the waves. And as they search the dwelling of the Foul Troglodytes we find that they live in a nest of human bones, and they even find Gold pieces and even a Malachite of some value there.
As we traverse further towards the largest tree in the forest we find the large tree. From which we locate tracks leading towards an outcropping, in which there is hidden a wooden door, hidden from sight behind some bushes, like true coward would do, a coward’s door, that shall lead to the doom of the cowards.
As we open it with The Key, so named is the Crowbar that Lok carries around. He and Adria activates the defensive force field that the cowards use adrian sadly is hurt somewhat badly by the lightning while that Lok manages to ground himself through sheer force of while and manages to go through it unharmed. After this cowardly trap we manage to enter and we find an underground tunnel with torches and some doors, the tunnel turns a bit down but there are two doors. Both of which leads to stockrooms and around the bend where there is a guard, so far down that one has to go through one of the stock rooms to get him before he alerts the entire base.
But wounded as Adria is, we decide to recuperate a bit in the fursthest stock room.
Arrive at Tamporial.
Stable the Wagon.
Meet Lord Picard.
Meet Captain of the Guard.
Go the the Inn,
Innkeeper is a dishonest man.
Go into the woods.
8 Man Ambush. 1 Flee
Interrogation of the surviving 4. Psychologically break 1 down and let him go. Let 1 go still with his sanity. Learn of Defense Field, And back entrance.
Track the one that fled.
Find the beach with the entrance.
Go back up. And locate the marker for the back entrance.
Large river between.
Find a passing. Then a brigde further up
Bridgde-Troglodyte Fight. Very rich Troglodytes.
Find the Back Entrance.
Adria goes down from the trap. Lok-ag Stands tall. And heals Adria.
We get into the underground Bandit lair.
We Locate 2 storage rooms. And a guard.
We rest in the smallest of the storage rooms.